Search results
Results From The WOW.Com Content Network
Pathfinder Chronicles: Into the Darklands: November 2008 64 978-1-60125-140-4: Paperback PZO9204 James Jacobs, Greg A. Vaughan Pathfinder Chronicles: Guide to Absalom: December 2008 64 978-1-60125-141-1: Paperback PZO9205 Owen K.C. Stephens Pathfinder Chronicles: Dragons Revisited: March 2009 64 978-1-60125-165-7: Paperback PZO9207 Mike McArtor
While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.
Pathfinder is a tabletop role-playing game based on a d20 system, in which most outcomes are based on the roll of a 20-sided die along with additional modifiers.One player acts as the game master for one or more other players, guiding them through an adventure path (or module), which can consist of exploration, combat, and non-violent interactions with non-player characters.
Volo's Guide to the Dalelands details the Dalelands, with its guide Volo taking readers from Daggerdale in the North through to the High Dale in the South. [14] Volo's rating system goes by five pipes or tankards to indicate a top tavern, five coins to mean high prices, and five daggers a dangerous place to hang out. [14]
3.5 D&D Archives (Official Wizards of the Coast link - includes many new adventures and supplements not available in print) Collector's Checklist (extensive online list of TSR RPG modules and gaming accessories with pictures and revision info) The Acaeum: Module Index By Code (information and auction prices on D&D modules)
The Shackled City Adventure Path (or simply Shackled City) is a role-playing game Adventure Path designed for Dungeons & Dragons (D&D), originally appearing as a series of modules in Dungeon magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written especially for the book release.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The two previous sourcebooks of its type, Xanathar's Guide to Everything and Volo's Guide to Monsters, are both books that I use constantly as a Dungeon Master. The former is a rules expansion and clarification that helps to build out the interactions of any campaign, and the latter is a book of monsters that any party could come upon during ...