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Klipper is set up on a computer running Linux (such as Raspberry Pi), and in addition, appropriate firmware must be flashed onto the printer's microcontroller. Configuration is done through a text-based configuration file, which allows for customization and control of the printer's behavior. To interact with Klipper, the user needs an interface.
An algorithm generating a mesh is typically controlled by the above three and other parameters. Some types of computer analysis of a constructed design require an adaptive mesh refinement, which is a mesh made finer (using stronger parameters) in regions where the analysis needs more detail. [1] [2]
Adaptive tile refresh is a computer graphics technique for side-scrolling video games. It was most famously used by id Software 's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.
Adaptive mesh refinement (AMR) changes the spacing of grid points, to change how accurately the solution is known in that region. In the shallow water example, the grid might in general be spaced every few feet—but it could be adaptively refined to have grid points every few inches in places where there are large waves.
Space-time adaptive processing (STAP) is a signal processing technique most commonly used in radar systems. It involves adaptive array processing algorithms to aid in target detection. Radar signal processing benefits from STAP in areas where interference is a problem (i.e. ground clutter, jamming, etc.). Through careful application of STAP, it ...
Adaptive optics (AO) is a technique of precisely deforming a mirror in order to compensate for light distortion. It is used in astronomical telescopes [ 1 ] and laser communication systems to remove the effects of atmospheric distortion , in microscopy, [ 2 ] optical fabrication [ 3 ] and in retinal imaging systems [ 4 ] to reduce optical ...
Adaptive histogram equalization (AHE) is a computer image processing technique used to improve contrast in images. It differs from ordinary histogram equalization in the respect that the adaptive method computes several histograms , each corresponding to a distinct section of the image, and uses them to redistribute the lightness values of the ...
Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.
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