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Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .
Huawei AppGallery is a package manager and application distribution platform, or marketplace 'app store', developed by Huawei Technologies Co., Ltd. It serves as the official app store for the devices running on Huawei HarmonyOS, and is also available for Huawei EMUI and Microsoft Windows via the Mobile Engine emulator. [2] [3]
This list of mobile app distribution platforms includes digital distribution platforms, or marketplace 'app stores', intended to provide mobile applications, aka 'apps' to mobile devices. For information on each mobile platform and its market share, see the mobile operating system and smartphone articles.
Denver Jones scored 21 points as No. 1 Auburn held off Vanderbilt 80-68 on Tuesday night to avoid the Tigers' first losing skid of the season. Now Auburn (22-2, 10-1) goes into Saturday’s big ...
Design: Apps should provide value to the App Store, which excludes clones of existing apps and apps with very limited functionality. Legal: Apps must respect intellectual property and users' privacy and disclose how they use users' data. Apple checks each app against these guidelines before approving it for sale and inclusion on the App Store.
President Donald Trump signed an executive order Tuesday to end federal support for medical procedures aimed at altering sex or gender that involve surgical interventions or the use of puberty ...
The lawsuit against Sean “Diddy” Combs and Jay-Z over the alleged rape of a 13-year-old girl in 2000 has been dismissed by the attorney representing the Jane Doe, according to a court filing ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.