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Duke Nukem 3D is a first-person shooter video game developed by 3D Realms.It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.. Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth.
This is a list of media related to the Duke Nukem series of video games. Duke Nukem was originally created by Apogee Software . This list contains all officially released, scheduled, and canceled Duke Nukem media, as well as some fan-made games.
One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.
Apogee began using the brand name 3D Realms for its 3D games in 1994, and in 1996 rebranded the company itself to 3D Realms to focus on traditionally-published 3D titles. Duke Nukem 3D (1996) was released under this name to great success. 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively ...
The title, along with Duke Nukem, Duke Nukem II, Duke Nukem 3D and Terminal Velocity would be a part of the official launch lineup on ZOOM-Platform.com, which debuted on September 9, 2014. An enhanced mode for the game would be added on June 28, 2023.
Co-founding Apogee Software, developing Duke Nukem 3D George Broussard is an American video game producer and designer . He is one of the creators of the Duke Nukem series, along with Todd Replogle , Allen Blum, and Scott Miller .
Jackson created all of the tracks for the fourth episode of Duke Nukem 3D, better known as the "Plutonium PAK Add-On" or as the full four-episode "Atomic Edition". [13] In 2016, a remake and remaster called Duke Nukem 3D: 20th Anniversary World Tour was released, containing a new fifth episode by the original level designers, and containing new ...
The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.