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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Simula introduced important concepts that are today an essential part of object-oriented programming, such as class and object, inheritance, and dynamic binding. [10] The object-oriented Simula programming language was used mainly by researchers involved with physical modelling , such as models to study and improve the movement of ships and ...

  3. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns.

  4. Object-Oriented Software Construction - Wikipedia

    en.wikipedia.org/wiki/Object-Oriented_Software...

    Object-Oriented Software Construction, also called OOSC, is a book by Bertrand Meyer, widely considered a foundational text of object-oriented programming. [ citation needed ] The first edition was published in 1988; the second edition, extensively revised and expanded (more than 1300 pages), in 1997.

  5. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  6. Inversion of control - Wikipedia

    en.wikipedia.org/wiki/Inversion_of_control

    Which particular object will satisfy the dependency during program execution typically cannot be known at compile time using static analysis. While described in terms of object interaction here, the principle can apply to other programming methodologies besides object-oriented programming.

  7. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal , precise and verifiable interface specifications for software components , which extend the ordinary definition of abstract ...

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  9. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.