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Atlas/Fontaine also appears in the sequel BioShock 2 through audio diaries, and more prominently in BioShock Infinite: Burial at Sea, a prequel which sets up the events of BioShock. The character's name is intended to be a direct reference to Ayn Rand's 1957 novel Atlas Shrugged as well as its namesake, the mythological Atlas. Atlas serves as a ...
BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K.The third installment of the BioShock series, Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013.
Fontaine, in his Atlas guise, also serves as the main antagonist in Bioshock Infinite: Burial at Sea - Episode Two. In this prequel to BioShock, Atlas captures a Little Sister known as Sally. He forces Elizabeth, who in this reality is a nightclub performer, to find Ryan's chief physician, Dr. Yi Suchong.
BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K and developed by several studios, including Irrational Games and 2K Marin.The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre.
BioShock: Founder of Rapture, Ryan built Rapture as a utopia to remain isolated from the "outside world", as well severing connections with outside of the city. However, his rule reaches a climax when rival, Frank Fontaine, defies Ryan's objectives, becoming a catalyst for the civil war in Rapture. [35] Zachery Hale Comstock: City of Columbia
Andrew Ryan's early history draws inspiration from the early life of Ayn Rand.Like Rand, he was born in the Russian Empire to a middle-class Russo-Jewish family. [9] In BioShock 2, it is revealed that he was originally named Andrei, [10] and the novel BioShock: Rapture provides his birth name as Andrei Rianofski, hailing from a village near Minsk in modern-day Belarus. [11]
Created Date: 8/30/2012 4:52:52 PM
Since the release of System Shock 2, Levine had been trying to pitch a sequel to publishers without success.Starting around 2002, Levine led a small development team at Irrational to create BioShock, a game with a similar narrative approach and free-form approach as System Shock 2, using idea of having the player navigate through three factions, drones that carried a desirable resource ...