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Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen. However, playing video games can also help eyesight because it increases reaction speeds and thought times. [citation needed] Certain studies have shown that video games can be used to improve various eye conditions.
Since their inception in the 1970s, video games have often been criticized by some for violent content. Politicians, parents, and other activists have claimed that violence in video games can be tied to violent behavior, particularly in children, and have sought ways to regulate the sale of video games.
White responded by showing a videotape of violent video games on the SNES and stressed the importance of rating video games, which at this point, Nintendo lacked. [ 12 ] Of Lethal Enforcers , Lieberman criticized the design of the Konami Enforcer to resemble a revolver; an infamous still of C-SPAN 's coverage of the hearings was Lieberman ...
Why the kiddie clutter is bad for families' mental health — and what to do about it. (Getty Images) Legos for days; endless stuffed animals ; a replica of every dinosaur that ever existed.
All told, in 2022, more than 10 percent of young women said that they had a "bad mental health day" every day of the preceding month, a threefold uptick from the levels measured in 1993.
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
Movies based on video games are historically awful — and that's not an opinion. Since 1993, the average Rotten Tomatoes score of all the mainstream video game adaptations is a dismal 27%. "The ...
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.