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Working principle of a streak camera. A streak camera is an instrument for measuring the variation in a pulse of light's intensity with time. They are used to measure the pulse duration of some ultrafast laser systems and for applications such as time-resolved spectroscopy and LIDAR.
Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.
In the following, it is assumed that triangulation is made on corresponding image points from two views generated by pinhole cameras. The ideal case of epipolar geometry. A 3D point x is projected onto two camera images through lines (green) which intersect with each camera's focal point, O 1 and O 2. The resulting image points are y 1 and y 2.
In physics and physical chemistry, time-resolved spectroscopy is the study of dynamic processes in materials or chemical compounds by means of spectroscopic techniques.Most often, processes are studied after the illumination of a material occurs, but in principle, the technique can be applied to any process that leads to a change in properties of a material.
The camera matrix is sometimes referred to as a canonical form. So far all points in the 3D world have been represented in a camera centered coordinate system, that is, a coordinate system which has its origin at the camera center (the location of the pinhole of a pinhole camera). In practice however, the 3D points may be represented in terms ...
The process of estimating a camera's motion within an environment involves the use of visual odometry techniques on a sequence of images captured by the moving camera. [20] This is typically done using feature detection to construct an optical flow from two image frames in a sequence [16] generated from either single cameras or stereo cameras. [20]
In their publications, Raskar's team claims to be able to capture exposures so short that light only traverses 0.6 mm (corresponding to 2 picoseconds, or 2 × 10 −12 seconds) during the exposure period, [6] a figure that is in agreement with the nominal resolution of the Hamamatsu streak camera model C5680, [7] [8] on which their experimental ...
Computational speed is restricted by the file sizes of 3D images, which are significantly larger than 2D images. For example, an 8-bit (1024x1024) pixel 2D image has a file size of 1 MB, while an 8-bit (1024x1024x1024) voxel 3D image has a file size of 1 GB. This can be partially offset using parallel computing. [13] [14]