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  2. Fork and pull model - Wikipedia

    en.wikipedia.org/wiki/Fork_and_pull_model

    Fork and pull model refers to a software development model mostly used on GitHub, where multiple developers working on an open, shared project make their own contributions by sharing a main repository and pushing changes after granted pull request by integrator users.

  3. Classical conditioning - Wikipedia

    en.wikipedia.org/wiki/Classical_conditioning

    Classical conditioning occurs when a conditioned stimulus (CS) is paired with an unconditioned stimulus (US). Usually, the conditioned stimulus is a neutral stimulus (e.g., the sound of a tuning fork), the unconditioned stimulus is biologically potent (e.g., the taste of food) and the unconditioned response (UR) to the unconditioned stimulus is an unlearned reflex response (e.g., salivation).

  4. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    Behavioral state machines can be used to model the behavior of individual entities (e.g., class instances), a subsystem, a package, or even an entire system. Protocol state machines are used to express usage protocols and can be used to specify the legal usage scenarios of classifiers, interfaces, and ports.

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  6. Fork–join model - Wikipedia

    en.wikipedia.org/wiki/Fork–join_model

    Implementations of the fork–join model will typically fork tasks, fibers or lightweight threads, not operating-system-level "heavyweight" threads or processes, and use a thread pool to execute these tasks: the fork primitive allows the programmer to specify potential parallelism, which the implementation then maps onto actual parallel execution. [1]

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  8. Clark L. Hull - Wikipedia

    en.wikipedia.org/wiki/Clark_L._Hull

    Clark Leonard Hull (May 24, 1884 – May 10, 1952) was an American psychologist who sought to explain learning and motivation by scientific laws of behavior.Hull is known for his debates with Edward C. Tolman.

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