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Battle for Dream Island (BFDI) is an animated web series on YouTube created by Chinese-American twin brothers Cary Huang and Michael Huang. As the series has over 1.9 billion total views, [a] you may be surprised that Wikipedia does not have an article for this series.
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Fixate tool (F) - used to weld an object to the object behind it or the background. Can also be drawn with the sketch tool by drawing a teepee shape, like an hourglass but without the top. Gear tool (G) - used to create gears with axles. Axle tool (H) - used to connect an object with an underlying object or the background with an axle.
Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.
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Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
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