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Dragonflight raised the level cap to 70, the first increase since the level squish in Shadowlands. [4] Dragonflight also features a revamp of the user interface and talent tree systems, [1] [4] with two tree branches. [5] Dragonflight includes a new playable race, the Dracthyr, and a new class, the Evoker. The two are combined: Evokers are ...
Reverse Dungeon: Various: John D. Rateliff & Bruce R. Cordell: 2000: Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting. 11376: Road to Danger: 1–3: Christopher Perkins: 1998: Low level adventures compiled from Dungeon magazine. 9560: Sea of Blood: 7–9: Bruce R. Cordell: 1997: Third part of the "Sahuagin ...
Required SAGA System or Advanced Dungeons & Dragons. [64] Miscellaneous Dragonlance Classics: 15th Anniversary Edition: Steve Miller, Stan! Brown: 1999 0-7869-1350-9: Rewrite of the original Dragonlance Chronicles adventures. Required SAGA System or Advanced Dungeons & Dragons. [6] [65] [66] [67] Fate Deck: Steven Brown, Steve Miller, Ed Stark 1998
Printable version; In other projects Appearance. ... Help. This category is located at Category:List-Class Dungeons & Dragons articles. Note: This category should be ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.
The game provides a list of random encounters for each dungeon level, generic dungeon maps left clear of content, and numerous side quests to help the DM along the way and keep the adventure flowing. Introduction - The Introduction reviews the background history leading up to this adventure and introduces the major NPCs such as the Mad Wizard ...
The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.