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OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
Inkscape can write and edit text with tools available for changing font, spacing, kerning, rotation, flowing along the path or into a shape. Text can be converted to paths for further editing. The program also has layers (and objects) feature that allows organizing objects in a preferred stacking order in the canvas.
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
Version 1.1 was released on 21 May 2015, adding improved auto-completion in the code editor, a visual shader editor, a new API to the operating system for managing screens and windows, improved 2D physics and a rewritten 2D engine, better Blender Collada support, and a new dark theme.
Typography is the art and technique of setting written subject matter in type using a combination of typeface styles, point sizes, line lengths, line leading, character spacing, and word spacing to produce typeset artwork in physical or digital form. The same block of text set with line-height 1.5 is easier to read: Typography is the art and technique of setting written subject matter in type ...
The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.
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The idea for the Unified Font Object originated with a customized version of the font editor Fontographer 3.5. [4] Petr van Blokland, together with Just van Rossum and Erik van Blokland, and with assistance from David Berlow and Steven Paul of the Font Bureau, created and distributed on a subscription basis a customized version of Fontographer called RoboFog in 1996.