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Oculus Touch is a line of motion controller systems used by Meta Platforms (formerly Oculus) virtual reality headsets. The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1 , and began to be bundled with the headset and all future Oculus products beginning in July 2017.
Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics. It was also a virtual reality headset that claimed to be open-source hardware using the OSVR software. [2]
AlternativeTo is a website which lists alternatives to web-based software, desktop computer software, and mobile apps, and sorts the alternatives by various criteria, including the number of registered users who have "Liked" each of them on AlternativeTo.
OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition.
6DoF dual controllers Yes Oculus Rift S [101] [102] 2019-05-21 Inside-out (Oculus Insight) LCD N/A 1280x1440 11.63 8:9 80 Hz 90º [103] In-line audio speakers 1x 3.5 mm audio jack DisplayPort 1.2 USB 3.0 561 g [102] Discontinued $399 (at release) [104] No Yes Yes No Yes No Yes No Second Generation Oculus Touch Controllers Yes HTC Vive Cosmos ...
Oculus has a new update out for its PC software that brings roomscale tracking with three sensors out of beta, making it an officially and fully supported way of tracking a VR user in 360 degrees.
The Quest 2's Oculus Touch controllers. The included controllers with the Quest 2 are the third-generation Oculus Touch controllers. The design of the new controllers was influenced by the original Oculus Rift controllers. [13] Their battery life has also been increased four-fold over the controllers included with the first-generation Quest ...
The Omni is a locomotion simulator designed to work as a game controller, and allows gamers to physically walk within the game environment in which they are playing. It is used in tandem with the HTC Vive for a full virtual reality game setup. The surface is bowl-shaped and requires special low friction shoes or shoe covers.