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Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1996. It is now being manufactured by ThinkFun (formerly Binary Arts). ThinkFun now sells Rush Hour spin-offs Rush Hour Jr., Safari Rush Hour, Railroad Rush Hour, Rush Hour Brain Fitness and Rush Hour Shift, with puzzles by ...
Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
San Francisco Rush: Extreme Racing is the first game to use Atari Games' Flagstaff engine. Released in 1997, San Francisco Rush: The Rock was a ROM update for the original game, allowing arcade owners to extend the life of the original cabinet. [8] The update brought four tracks, including the Alcatraz track, and four new cars.
Mighty Math is a collection of six educational video games for the Windows and Macintosh platforms, developed and published by Edmark software. As the title indicates, the games are heavily oriented on mathematics. Two of each games cater for different age groups with fitting content.
San Francisco Rush 2049 is a 1999 futuristic-themed racing video game developed and manufactured by Atari Games for arcades, later ported to home systems. It is the third game in the Rush series as the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA as well as the last to be set in the city of San Francisco .
Onrush is an arcade-style vehicular combat game in which players drive a variety of off-road vehicles, from motorcycles to buggies, across large levels over hilly terrain. [1] [2] [3] The game features a boost mechanic that players can use to increase their vehicle's speed.
Racetrack is a paper and pencil game that simulates a car race, played by two or more players. The game is played on a squared sheet of paper, with a pencil line tracking each car's movement. The rules for moving represent a car with a certain inertia and physical limits on traction, and the resulting line is reminiscent of how real racing cars ...