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  2. Epic shows off Unreal's nearly real 'MetaHuman' 3D character ...

    www.aol.com/news/epic-shows-off-unreals-nearly...

    Epic today showed off a new character creation tool in Unreal Engine that lets you make a near-infinite variety of near-photorealistic digital people with far less effort than it might have taken ...

  3. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    Character Creator and iClone facilitate a workflow for designing 3D characters and animating performances using motion capture devices and professional editing tools. [6] They are designed to optimize content for platforms such as Unreal Engine, Unity, NVIDIA Omniverse, Blender, MotionBuilder, 3ds Max, Maya, and ZBrush. Reallusion enables a ...

  4. InZOI - Wikipedia

    en.wikipedia.org/wiki/InZOI

    It provided a first look at the character creation, build mode, city edit, world environment, weather, and gameplay. It was noted that the use of Unreal Engine 5 offers "lifelike graphics" and "underscores KRAFTON's dedication to delivering a visually stunning and immersive simulation experience." [16]

  5. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  6. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  7. Daz 3D - Wikipedia

    en.wikipedia.org/wiki/DAZ_3D

    In 2011, Daz 3D moved to the Genesis platform, where instead of each figured being designed individually, they were derived as morphs from the base mesh. Two of the key differences that this technology created were: the ability for characters to be blended into a huge variety of shapes; and, since these shapes were all derived from a common base, add-on content like clothing, hair, and ...

  8. Flintlock: The Siege of Dawn - Wikipedia

    en.wikipedia.org/wiki/Flintlock:_The_Siege_of_Dawn

    The human characters in the game were created using Unreal Engine ' s MetaHuman tool, which allowed the team to animate characters quickly, allowing the team to focus on developing and refining other aspects of the game. [3] The team described Flintlock as "somewhere in the middle" of God of War and Elden Ring.

  9. Unreal Editor for Fortnite - Wikipedia

    en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite

    With a GUI almost identical to that of Unreal Engine, UEFN gives developers a familiar interface and tooling. It defers from Unreal Engine by allowing users to enter a live edit session, where other collaborators can load into the project via Fortnite and participate in development via the Fortnite Creative toolset. Changes made in the edit ...