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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  3. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    GLSL 1.5, Geometry Shader, Multi-sampled textures [53] 3.3 March 11, 2010 GLSL 3.30, Backports as much function as possible from the OpenGL 4.0 specification 4.0 March 11, 2010 GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [54] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs [a], compatibility with OpenGL ES 2.0 ...

  4. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    Translate one language to the other. For example, DirectX bytecode can be partially converted to GLSL via HLSLcc, and several tools for converting GLSL to HLSL such as ANGLE and HLSL2GLSL exist. Define an intermediate language. SPIR-V is designed partially for this purpose. It can be generated from HLSL or GLSL, and be decompiled into HLSL ...

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...

  8. Triangle strip - Wikipedia

    en.wikipedia.org/wiki/Triangle_strip

    The glVertex * family of functions specify the coordinates for each vertex in the triangle strip. For more information, consult The OpenGL Redbook. [3] To draw the triangle strip in the diagram using immediate mode OpenGL, the code is as follows:

  9. List of Google products - Wikipedia

    en.wikipedia.org/wiki/List_of_Google_products

    The following is a list of products, ... Tools and library for compiling HLSL or GLSL into SPIRV. ... Shut down on March 31 and functions moved to Google Search and ...