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  2. Template:The Ark - Wikipedia

    en.wikipedia.org/wiki/Template:The_Ark

    This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state= parameter may be used:

  3. Template:ARK/doc - Wikipedia

    en.wikipedia.org/wiki/Template:ARK/doc

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  4. Template:Ark of the Covenant - Wikipedia

    en.wikipedia.org/wiki/Template:Ark_of_the_Covenant

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. Template talk:The Ark - Wikipedia

    en.wikipedia.org/wiki/Template_talk:The_Ark

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  6. Template:Windows commands - Wikipedia

    en.wikipedia.org/wiki/Template:Windows_commands

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  7. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Shell commands Java (Full Web Application including Java source, AspectJ source, XML, JSP, Spring application contexts, build tools, property files, etc.) T4: Passive T4 Template/Text File: Any text format such as XML, XAML, C# files or just plain text files. Umple: Umple, Java, Javascript, PHP Active Tier

  8. Text Template Transformation Toolkit - Wikipedia

    en.wikipedia.org/wiki/Text_Template...

    T4 uses a custom template format which can contain .NET code and string literals in it, this is parsed by the T4 command line tool into .NET code, compiled and executed. The output of the executed code is the text file generated by the template. [2]

  9. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...