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External flicker fixer. A flicker fixer or scan doubler is a piece of computer hardware that de-interlaces an output video signal. The flicker fixer accomplishes this by adjusting the timing of the natively interlaced video signal to suit the needs of a progressive display for example a CRT computer monitor.
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and ...
PCSX supports network play and external plugins as used by ePSXe.As with many modern emulators, PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU, and ...
Deinterlacing algorithms temporarily store a few frames of interlaced images and then extrapolate extra frame data to make a smooth flicker-free image. This frame storage and processing results in a slight display lag that is visible in business showrooms with a large number of different models on display. Unlike the old unprocessed NTSC signal ...
The deinterlacing process should try to minimize these. Deinterlacing is thus a necessary process and comes built-in to most modern DVD players, Blu-ray players, LCD/LED televisions, digital projectors, TV set-top boxes, professional broadcast equipment, and computer video players and editors - although each with varying levels of quality.
A line doubler is a device or algorithm used to deinterlace video signals prior to display on a progressive scan display. The main function of a deinterlacer is to take an interlaced video frame which consists of 60 two-field interlaced fields of an NTSC analogue video signal or 50 fields of a PAL signal, and create a progressive scan output ...
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.
DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space.