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Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. The emulation must be deterministic with regard to the saved inputs, and random seeds must not change. Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
In a tennis event, one version of seeding is where brackets are set up so that the quarterfinal pairings (barring any upsets) would be the 1 seed vs. the 8 seed, 2 vs. 7, 3 vs. 6 and 4 vs. 5. However, most tennis tournaments follow a different procedure, in which the 1 and 2 seeds are placed in separate brackets, but then the 3 and 4 seeds are ...
This had a large performance penalty of between a factor 10 and 20 for Java versus C in average applications. [5] To combat this, a just-in-time (JIT) compiler was introduced into Java 1.1. Due to the high cost of compiling, an added system called HotSpot was introduced in Java 1.2 and was made the default in Java 1.3.
The Microsoft Java Virtual Machine (MSJVM) is a discontinued proprietary Java virtual machine from Microsoft. It was first made available for Internet Explorer 3 so that users could run Java applets when browsing on the World Wide Web. It was the fastest Windows-based implementation of a Java virtual machine for the first two years after its ...
The Flintstones: Bedrock Bowling is a Bowling game developed by Adrenalin Interactive and published by SouthPeak Interactive (In Europe, the game was co-published by Ubi Soft) which was released in Europe and North America in 2000.
Testing by one group found that super seeding can help save an upload ratio of around 20%. It works best when the upload speed of the seed is greater than that of individual peers. [4] Super seeding transfers stall when there is only one downloading client. The seeders will not send more data until a second client receives the data.