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Center coordinates, width, and height (or bounding rectangle coordinates) of basic shapes such as rectangles, circles and ellipses; Color, width and pattern (such as dashed or dotted) for rendering lines; Colors, patterns, and gradients for filling shapes; Bitmap image data (either embedded or in an external file) along with scale and position ...
Many, though not all, such designs include a trigger button in the center of the button arrangement, usually labeled "Enter", "OK", or the like. Some older devices do not have D-pads as such, but simple single-axis, up/down or left/right pads. On some remotes, the D-pad can also be used to control a robot using a signal-compatible receiver.
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Hardware registers control the horizontal position of each player and missile. Vertical motion is achieved by moving the bitmap data within a player or missile's strip. The feature was called player/missile graphics by Atari. Texas Instruments developed the TMS9918 chip with sprite support for its 1979 TI-99/4 home computer.
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Implementations range from the embryonic 'Quick Time Event' to context sensitive sword combat in which the attack used depends on the position and orientation of both the player and opponent, as well as the virtual surroundings. A similar range of use is found in the 'action button' which, depending upon the in-game position of the player's ...
Vector art is ideal for printing since the art is made from a series of mathematical curves; it will print very crisply even when resized. [11] For instance, one can print a vector logo on a small sheet of copy paper, and then enlarge the same vector logo to billboard size and keep the same crisp quality.