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The King of Fighters (KOF) [a] is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman ...
The King of Fighters is a series of fighting games developed by SNK.Originally, the series was developed for SNK's Neo Geo MVS arcade systems. This would continue to be the main platform for King of Fighters games until 2004, when SNK Playmore adopted the Atomiswave arcade system as its primary board.
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The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98. The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97. Like the previous games in the ...
The King of Fighters: NESTS Collection: THE KING OF FIGHTERS -ネスツ編- The King of Fighters '99: Evolution (1999) The King of Fighters 2000 (2000) The King of Fighters 2001 (2001) 2007 April 19 SLPS-25661 #08 Fu'un Super Combo: 風雲スーパーコンボ Savage Reign (1995) Kizuna Encounter: Super Tag Battle (1996) 2007 June 21 SLPS-25781 #09
King of Fighters R-2 brings back most of King of Fighters R-1's gameplay, bringing back Singleplay and Teamplay, and the VS mode using a link cable.The Making mode is a new mode which lets the player customize their fighter and send them on a quest to defeat Rugal Bernstein.
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The King of Fighters 2006, [a] known in Japan as KOF: Maximum Impact 2, [b] is a 3D fighting video game produced by SNK Playmore and released for the PlayStation 2 in 2006. An updated version was released on both PlayStation 2 and arcades in Japan under the title KOF: Maximum Impact Regulation A in 2008.