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Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]
Latency (commonly referred to as "ping time") is the delay between requesting data and the receipt of a response, or in the case of one-way communication, between the actual moment of a signal's broadcast and the time it is received at its destination.
It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. [1] [2]: 5 It is typically measured in multiples or fractions of a second. Delay may differ slightly, depending on the location of the specific pair of communicating endpoints.
RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...
It depends on the rotational speed of a disk (or spindle motor), measured in revolutions per minute (RPM). [5] [23] For most magnetic media-based drives, the average rotational latency is typically based on the empirical relation that the average latency in milliseconds for such a drive is one-half the rotational period.
Access time is the time delay or latency between a request to an electronic system, and the access being initiated or the requested data returned.. In computer and software systems, it is the time interval between the point where an instruction control unit initiates a call to retrieve data or a request to store data, and the point at which delivery of the data is completed or the storage is ...
Latency (engineering), a measure of the time delay experienced by a system Latency (audio), the delay between the moment an audio signal is triggered and the moment it is produced or received; Mechanical latency
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