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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spell levels 1-9 became the standard mechanic for each subsequent edition of Dungeons & Dragons. The 5th edition Player's Handbook (2014) states that "a spell's level is a general indicator of how powerful it is, with the lowly (but still impressive) magic missile at 1st level and the earth-shaking wish at 9th. [...] The higher a spell's level ...

  3. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    Because of the nature of dual-classing in AD&D, bards had the combined abilities of both fighters and thieves, in addition to their newly acquired lore, druidic spells, all level-dependent druidic abilities, additional languages known, a special ability to know legendary information about magic items they may encounter, and a percentage chance ...

  4. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    Chapter Six (pages 118-141) details true dweomers, spells more powerful than those presented in the Player's Handbook. Chapter Seven (pages 142-179) details how to advance high-level player characters beyond 20th level. An appendix (pages 180-188) lists the statistics of spells usable in spell dueling. Pages 189-192 are an index to the book.

  5. Epic Level Handbook - Wikipedia

    en.wikipedia.org/wiki/Epic_Level_Handbook

    The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in July 2002, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. Mythic Odysseys of Theros - Wikipedia

    en.wikipedia.org/wiki/Mythic_Odysseys_of_Theros

    Mythic Odysseys of Theros is a sourcebook that details the Theros campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in June 2020. [1] The plane was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Theros , which was released in September ...

  8. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    The Wizard's Spell Compendium is a series of four books of spells for 2nd Edition Advanced Dungeons & Dragons which contains every spell published in TSR products published from 1975 to 1995 including Spells and Magic. [1]

  9. Netheril: Empire of Magic - Wikipedia

    en.wikipedia.org/wiki/Netheril:_Empire_of_Magic

    On reaching 20th level he/she can progress to learn 10th, 11th and 12th level spells. Perhaps the greatest change, though, is that there are no damage limits for spells." [ 1 ] Comford concluded his review by saying "An Encyclopaedia Arcana supplement is included giving information on major magical items and spells.