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  2. Del in cylindrical and spherical coordinates - Wikipedia

    en.wikipedia.org/wiki/Del_in_cylindrical_and...

    The polar angle is denoted by [,]: it is the angle between the z-axis and the radial vector connecting the origin to the point in question. The azimuthal angle is denoted by φ ∈ [ 0 , 2 π ] {\displaystyle \varphi \in [0,2\pi ]} : it is the angle between the x -axis and the projection of the radial vector onto the xy -plane.

  3. Sabato triangle - Wikipedia

    en.wikipedia.org/wiki/Sabato_triangle

    The idea of the triangle was proposed by John Kenneth Galbraith and developed by Sábato as a model of policy-making in science and technology. [1]: 302–303 The model is based on the concept that in order for a scientific-technological system to exist in practice it is necessary for three sectors to be strongly linked together over the long term: the State (which formulates and implements ...

  4. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    For a set P of points in the (d-dimensional) Euclidean space, a Delaunay triangulation is a triangulation DT(P) such that no point in P is inside the circum-hypersphere of any d-simplex in DT(P).

  5. Vector calculus identities - Wikipedia

    en.wikipedia.org/wiki/Vector_calculus_identities

    Another method of deriving vector and tensor derivative identities is to replace all occurrences of a vector in an algebraic identity by the del operator, provided that no variable occurs both inside and outside the scope of an operator or both inside the scope of one operator in a term and outside the scope of another operator in the same term ...

  6. Lanczos algorithm - Wikipedia

    en.wikipedia.org/wiki/Lanczos_algorithm

    The matrix–vector multiplication can be done in () arithmetical operations where is the average number of nonzero elements in a row. The total complexity is thus O ( d m n ) {\displaystyle O(dmn)} , or O ( d n 2 ) {\displaystyle O(dn^{2})} if m = n {\displaystyle m=n} ; the Lanczos algorithm can be very fast for sparse matrices.

  7. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  8. Triple product - Wikipedia

    en.wikipedia.org/wiki/Triple_product

    The vector triple product is defined as the cross product of one vector with the cross product of the other two. The following relationship holds: The following relationship holds: a × ( b × c ) = ( a ⋅ c ) b − ( a ⋅ b ) c {\displaystyle \mathbf {a} \times (\mathbf {b} \times \mathbf {c} )=(\mathbf {a} \cdot \mathbf {c} )\mathbf {b ...

  9. Gauss's method - Wikipedia

    en.wikipedia.org/wiki/Gauss's_method

    The initial derivation begins with vector addition to determine the orbiting body's position vector. Then based on the conservation of angular momentum and Keplerian orbit principles (which states that an orbit lies in a two dimensional plane in three dimensional space), a linear combination of said position vectors is established.