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  2. Euro Truck Simulator 2 - Wikipedia

    en.wikipedia.org/wiki/Euro_Truck_Simulator_2

    The game is a direct sequel to the 2008 game Euro Truck Simulator and it is the fourth video game in the Truck Simulator series. The game is non-linear and, like its predecessor, is set in Europe. Featuring articulated trucks across a condensed depiction of the continent, players drive their truck (or a quick job truck, if they don’t have ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Used for game prototyping and rapid development Vision: Lang Script Yes 3D Windows, Xbox 360, PlayStation 3, Wii, Wii U, iOS, Android, PlayStation Vita, IE6 and up, Firefox 2.0 and up, Google Chrome, Opera 9 and up List: Proprietary: Visual3D Game Engine: C#/.NET: Yes 3D Windows, Xbox 360: Proprietary: Commercial successor to open-source ...

  4. Truck Simulator - Wikipedia

    en.wikipedia.org/wiki/Truck_Simulator_(series)

    The first Euro Truck Simulator was released on 29 August 2008 for Microsoft Windows and OS X and the first European-developed truck simulation of the games. Players choose their starting country from Austria, Belgium, the Czech Republic, France, Germany, Italy, the Netherlands, Poland, Portugal, Spain, Switzerland, and the United Kingdom (versions 1.2 and 1.3 only).

  5. Euro Truck Simulator - Wikipedia

    en.wikipedia.org/wiki/Euro_Truck_Simulator

    Euro Truck Simulator (known as Big Rig Europe in North America) is a 2008 truck simulation game developed and published by SCS Software.The game is set in a scaled-down rendition of Europe, from the United Kingdom and Portugal to Poland and the Czech Republic, where players drive a variety of semi-trucks and trailers across the continent, visiting the continent's major cities, picking up and ...

  6. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  8. Bitsquid - Wikipedia

    en.wikipedia.org/wiki/Bitsquid

    The game engine was built to be flexible and scalable, with support for visual scripting, Lua, and C++ for advanced users. [4] The use of Lua allowed Bitsquid to be smaller and lighter than other game engines thanks to its lean code base. [1] [5] In April 2010, Bitsquid and Fatshark released a demo highlighting the Bitsquid engine's capabilities.

  9. HeroEngine - Wikipedia

    en.wikipedia.org/wiki/HeroEngine

    HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games.At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic [1]).