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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function.

  3. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Busy-waiting itself can be made much less wasteful by using a delay function (e.g., sleep()) found in most operating systems. This puts a thread to sleep for a specified time, during which the thread will waste no CPU time. If the loop is checking something simple then it will spend most of its time asleep and will waste very little CPU time.

  4. Longest-processing-time-first scheduling - Wikipedia

    en.wikipedia.org/wiki/Longest-processing-time...

    The running time of LPT is dominated by the sorting, which takes O(n log n) time, where n is the number of inputs. LPT is monotone in the sense that, if one of the input numbers increases, the objective function (the largest sum or the smallest sum of a subset in the output) weakly increases. [2] This is in contrast to Multifit algorithm.

  5. Anytime algorithm - Wikipedia

    en.wikipedia.org/wiki/Anytime_algorithm

    Anytime algorithms are designed so that it can be told to stop at any time and would return the best result it has found so far. [3] This is why it is called an interruptible algorithm. Certain anytime algorithms also maintain the last result, so that if they are given more time, they can continue from where they left off to obtain an even ...

  6. Interval scheduling - Wikipedia

    en.wikipedia.org/wiki/Interval_scheduling

    Interval scheduling is a class of problems in computer science, particularly in the area of algorithm design. The problems consider a set of tasks. Each task is represented by an interval describing the time in which it needs to be processed by some machine (or, equivalently, scheduled on some resource).

  7. Exit status - Wikipedia

    en.wikipedia.org/wiki/Exit_status

    A C program may also use the exit() function specifying the integer status or exit macro as the first parameter. The return value from main is passed to the exit function, which for values zero, EXIT_SUCCESS or EXIT_FAILURE may translate it to "an implementation defined form" of successful termination or unsuccessful termination .

  8. Dining philosophers problem - Wikipedia

    en.wikipedia.org/wiki/Dining_philosophers_problem

    Illustration of the dining philosophers problem. Each philosopher has a bowl of spaghetti and can reach two of the forks. In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them.

  9. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking.