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Scanner Sombre is an exploration video game played from a first-person perspective. [1] [2] The player awakens in a tent inside a cave; after finding an augmented reality headset and a LIDAR scanner, the player can illuminate the surrounding environment using dots.
The game was programmed and implemented using HyperCard, with Robyn Miller hand-drawing all of the in-game graphics and scenery. The game's title was derived from the verb "to spelunk", referring to the act of exploring caves. It was intended to be explored and played with—like a toy—rather than completed or won.
Caverns of Khafka sets the player in the shoes of a treasure hunter exploring the underground Egyptian tomb. The tomb's caverns are littered with treasure which the player must collect in order to move on to the next level. There are four levels and in each one the player must navigate moving platforms, ladders, acid baths and other obstacles.
The gameplay resembles that of Caverns of Mars in that the player is required to descend to the bottom of a cavern, avoiding enemies along the way, and then to escape. . Rather than blowing the cavern up, in Caverns of Minos the player's objective is to collect an object from the bottom of the cavern and deliver it to the "Mothersheep" that waits at the top of the c
Secret of the Lost Cavern is set in the Paleolithic period around 15,000 B.C. The game follows Arok, a young hunter who discovers a cavern marked with a strange symbol. It reminds him of a charismatic traveler, Klem, who ventured through the lands of his clan a few years before.
RHEM 2: The Cave: Knut Müller: Got Game Entertainment, Virtual Programming: Windows: June 2005: Lula 3D: cdv Software Entertainment: cdv Software Entertainment Windows: 22 June 2005: Echo: Secrets of the Lost Cavern: Kheops Studio: The Adventure Company, Coladia Games: Windows, OS X, iOS, Windows Mobile: 5 July 2005: Nancy Drew: Secret of the ...
The Caverns of Thracia; Caves and Caverns; Citadel of Fire; Dark Tower; The Dragon Crown; Escape from Astigar's Lair; F'Dech Fo's Tomb; GenCon IX Dungeon; Glory Hole Dwarven Mine; Heroic Expeditions; House on Hangman's Hill; The Illhiedrin Book; Inferno; Lara's Tower; The Maltese Clue; Modron; Of Skulls and Scrapfaggot Green; Operation Ogre ...
The final game in the series that began with Moraff's Revenge and continued with Moraff's World. 1993: Dungeon Hack: DreamForge: Fantasy: DOS: Features a pseudo-3D game screen based on SSI's Eye of the Beholder series. It uses the rules and mechanics of AD&D 2nd Edition. 1993: Quenzar's Caverns: Pulse Ventures Ltd. Fantasy: WIN