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  2. Asynchrony (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Asynchrony_(computer...

    Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. [1]

  3. Asynchronous communication - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_communication

    In telecommunications, asynchronous communication is transmission of data, generally without the use of an external clock signal, where data can be transmitted intermittently rather than in a steady stream. [1] Any timing required to recover data from the communication symbols is encoded within the symbols.

  4. Asynchrony - Wikipedia

    en.wikipedia.org/wiki/Asynchrony

    Asynchrony (computer programming), the occurrence of events independent of the main program flow, and ways to deal with such events Async/await; Asynchronous system, a system having no global clock, instead operating under distributed control Asynchronous circuit, a sequential digital logic circuit not governed by a clock circuit or signal

  5. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  6. Asynchronous system - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_system

    An asynchronous system, in contrast, has no global clock. Asynchronous systems do not depend on strict arrival times of signals or messages for reliable operation. Coordination is achieved using event-driven architecture triggered by network packet arrival, changes (transitions) of signals, handshake protocols, and other methods.

  7. Asynchronous serial communication - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_serial...

    Asynchronous start-stop is the lower data-link layer used to connect computers to modems for many dial-up Internet access applications, using a second (encapsulating) data link framing protocol such as PPP to create packets made up out of asynchronous serial characters. The most common physical layer interface used is RS-232D.

  8. Comparison of synchronous and asynchronous signalling

    en.wikipedia.org/wiki/Comparison_of_synchronous...

    The asynchronous signalling methods use only one signal. The receiver uses transitions on that signal to figure out the transmitter bit rate ("autobaud") and timing, and set a local clock to the proper timing, typically using a phase-locked loop (PLL) to synchronize with the transmission rate. A pulse from the local clock indicates when another ...

  9. Asynchronous procedure call - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_procedure_call

    A reusable asynchronous procedure is termed Actor. In the Actor model two ports are used: one to receive input, and another (hidden) port to handle the input. In Dataflow programming many ports are used, passing to an execution service when all inputs are present.