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Challenge of the Ancient Empires!, also known as Ancient Empires is an educational computer game created by The Learning Company in 1990 for both MS-DOS and Macintosh. [2] It is designed to improve history, logic, and problem solving skills in children ages 7 to 10 [3] (or 10 and up, according to the box art seen to the right).
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
In computing, 10-foot user interface, 10-foot UI or 3-meter user interface is a graphical user interface designed for televisions. Compared to desktop computer and smartphone user interfaces, it uses text and other interface elements that are much larger in order to accommodate a typical television viewing distance of 10 feet (3.0 meters).
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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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Teenage dares may be a rite of passage, but thanks to the near-universal use of social media they have spread like wildfire. These so-called challenges fill up users' feeds with videos that show ...
Active Life: Outdoor Challenge is a fitness game controlled by a mat on the floor that responds to hand or feet movement on specific areas on the mat. The game has multiple control styles, which vary depending on the game. The mat used to control the game has a total of 10 buttons, each with different purposes.