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  2. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    In his 1820 book The Philosophy of Arithmetic, [7] mathematician John Leslie published a multiplication table up to 1000 × 1000, which allows numbers to be multiplied in triplets of digits at a time. Leslie also recommended that young pupils memorize the multiplication table up to 50 × 50.

  3. File:Multiplication Table.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Multiplication_Table.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    Antoine Voisin published a table of quarter squares from 1 to 1000 in 1817 as an aid in multiplication. A larger table of quarter squares from 1 to 100000 was published by Samuel Laundy in 1856, [9] and a table from 1 to 200000 by Joseph Blater in 1888. [10]

  5. IUPAC numerical multiplier - Wikipedia

    en.wikipedia.org/wiki/IUPAC_numerical_multiplier

    khīlioi = 1000, diskhīlioi = 2000, triskhīlioi = 3000, etc. 13 to 19 are formed by starting with the Greek word for the number of ones, followed by και (the Greek word for 'and'), followed by δέκα (the Greek word for 'ten'). For instance treiskaideka, as in triskaidekaphobia.

  6. Duodecimal - Wikipedia

    en.wikipedia.org/wiki/Duodecimal

    The duodecimal system, also known as base twelve or dozenal, is a positional numeral system using twelve as its base.In duodecimal, the number twelve is denoted "10", meaning 1 twelve and 0 units; in the decimal system, this number is instead written as "12" meaning 1 ten and 2 units, and the string "10" means ten.

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.