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Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
Created by the Digital Cinema Initiative, DCI-P3 is designed for viewing in a fully darkened theater environment. The projection system uses a simple 2.6 gamma curve, the nominal white luminance is 48 cd/m 2 (14ftL), and the white point is based on a projector with a xenon bulb, for a correlated color temperature (CCT) of ~6300 K.
Artificial texture example. Natural texture example. An image texture is the small-scale structure perceived on an image, based on the spatial arrangement of color or intensities. [1] It can be quantified by a set of metrics calculated in image processing. Image texture metrics give us information about the whole image or selected regions. [1]
Steins;Gate Drama CD Alpha, Beta, and Gamma, [a] stylized as α, β, and γ, are a trilogy of audio dramas based on the 2009 video game Steins;Gate, and are part of the Science Adventure series. It follows Kurisu Makise, Mayuri Shiina, and Rintaro Okabe , three characters from the Steins;Gate game, in three different alternative histories .
In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.
A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]
Piccolo (Japanese: ピッコロ, Hepburn: Pikkoro) is a fictional character in the Japanese Dragon Ball media franchise created by Akira Toriyama.He made his appearance in chapter #161 "Son Goku Wins!!", published in Weekly Shōnen Jump magazine on February 9, 1988, [2] as the reincarnation of the evil King Piccolo, who was positioned as a demonic antagonist of the series.