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  2. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system ". [1] Instead of using predefined animations, the characters' actions ...

  3. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  4. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Physics: [4] It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics ), and has a highly optimized collision detection library.

  5. Grand Theft Auto: San Andreas - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas

    Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fifth main game in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City, and the seventh entry overall. Set within the fictional state of San Andreas, the game follows Carl "CJ" Johnson, who ...

  6. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet (software) Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet. He worked for Sony Computer Entertainment US R&D from ...

  7. Featherstone's algorithm - Wikipedia

    en.wikipedia.org/wiki/Featherstone's_algorithm

    Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain") such as a skeleton used in ragdoll physics. The Featherstone's algorithm uses a reduced coordinate representation.

  8. Grand Theft Auto: The Trilogy – The Definitive Edition

    en.wikipedia.org/wiki/Grand_Theft_Auto:_The...

    Single-player. Grand Theft Auto: The Trilogy – The Definitive Edition is a 2021 compilation of three action-adventure games in the Grand Theft Auto series: Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002), and Grand Theft Auto: San Andreas (2004). Developed by Grove Street Games [a] and published by Rockstar Games, all three ...

  9. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    Unnamed modder cited in Jacked: The Outlaw Story of Grand Theft Auto Grand Theft Auto fan communities have been essential to the growth of the modding scene. Modders were able to exchange knowledge and team up in order to create new tools, mods and documentation. GTA communities, Internet forums, and fan sites have also been essential, as they serve as hosts for mods. Besides YouTube, sites ...