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  2. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Squash and stretch. The squash and stretch principle: rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [4] is to give a sense of weight and ...

  3. Facial expression - Wikipedia

    en.wikipedia.org/wiki/Facial_expression

    A facial expression is one or more motions or positions of the muscles beneath the skin of the face. These movements convey the emotional state of an individual to observers. Facial expressions are a form of nonverbal communication. They are a primary means of conveying social information between humans, but they also occur in most other ...

  4. List of emoticons - Wikipedia

    en.wikipedia.org/wiki/List_of_emoticons

    This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons. Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art. In recent times, graphical icons, both static and animated, have joined the traditional text-based emoticons; these are commonly known as ...

  5. Grimace scale - Wikipedia

    en.wikipedia.org/wiki/Grimace_scale

    A drawing by Konrad Lorenz showing facial expressions of a dog. The grimace scale (GS), sometimes called the grimace score, is a method of assessing the occurrence or severity of pain experienced by non-human animals according to objective and blinded scoring of facial expressions, as is done routinely for the measurement of pain in non-verbal humans.

  6. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation. Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creature or character, etc. Due to its subject and output type, it is also ...

  7. Facial Action Coding System - Wikipedia

    en.wikipedia.org/wiki/Facial_Action_Coding_System

    The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. [1] It was later adopted by Paul Ekman and Wallace V. Friesen, and published in 1978. [2]

  8. Dramatic Golden Retriever's Facial Expressions Prove Dogs Can ...

    www.aol.com/dramatic-golden-retrievers-facial...

    Whether it's the position of a dog's ears, the wideness of their eyes, or the way they're holding their jaw, the tiniest of things can give away how they're feeling. A relaxed dog will result in a ...

  9. Face perception - Wikipedia

    en.wikipedia.org/wiki/Face_perception

    Bruce & Young Model of Face Recognition, 1986. One of the most widely accepted theories of face perception argues that understanding faces involves several stages: [7] from basic perceptual manipulations on the sensory information to derive details about the person (such as age, gender or attractiveness), to being able to recall meaningful details such as their name and any relevant past ...