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Emergency is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock.In the games, players control emergency services—namely police, fire, emergency medical services, and technical services—and command operations to handle a variety of emergencies.
This is a comprehensive index of business simulation games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Emergency Fire Response (a.k.a. Fire Department in Europe and Fire Chief in UK) is a simulation video game released for Microsoft Windows on July 29, 2003 by DreamCatcher Interactive. [2] In this game, the player takes control of a team of firefighters from the fictional Fire Station 615. There are more than thirty missions within nine ...
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Emergency (video game series) Emergency (video game) Emergency 2: The Ultimate Fight for Life; Emergency 3: Mission Life; Emergency 4: Global Fighters for Life; Emergency 5; Emergency Fire Response; Emergency Heroes; Emergency Mayhem
A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2] The Battle of Shiloh: 1981: AppII, ATR, TRS80 A simulation of the first grand battle of the American Civil War Battle of Antietam: 1985: AppII, ATR, C64, DOS
Mall Tycoon 2 is a business simulation game, released in 2003. It is the sequel to Mall Tycoon, which allows the gamer to construct, expand and thereafter manage a shopping mall. It describes itself as the "Ultimate Mall Experience". The Mall is visited by many types of customers, from children to seniors.
In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network advancements ...