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The MME API or the Windows Multimedia API (also known as WinMM) was the first universal and standardized Windows audio API. Wave sound events played in Windows (up to Windows XP) and MIDI I/O use MME. The devices listed in the Multimedia/Sounds and Audio control panel applet represent the MME API of the sound card driver.
Three classes of audio devices are supported by default: USB, IEEE 1394 , and Intel High Definition Audio, which supports PCI and PCI Express. Starting with Windows Vista, Microsoft requires all computer and audio device manufacturers to support Universal Audio Architecture in order to pass Windows Logo certification.
Windows Media Audio Lossless (WMA Lossless) is a lossless audio codec that competes with ATRAC Advanced Lossless, Dolby TrueHD, DTS-HD Master Audio, Shorten, Monkey's Audio, FLAC, Apple Lossless, and WavPack (Since late 2011, [37] [38] [39] the last three have the advantage of being open source software and available for nearly any operating ...
Windows Sound System (WSS) is a sound card specification developed by Microsoft, released at the end of 1992 for Windows 3.1. It was sold as a bundle which included an ISA sound card, a microphone , a pair of headphones and a software package.
Before Windows 7, Sound Recorder could save the recorded audio in waveform audio (.wav) container files.Sound Recorder could also open and play existing .wav files. To successfully open compressed .wav files in Sound Recorder, the audio codec used by the file must be installed in the Audio Compression Manager (ACM); Windows installations dating back to at least Windows 95 came with a selection ...
Screen reader utility that reads dialog boxes and window controls in a number of the more basic applications for Windows Windows 2000: Sound Recorder: Simple audio recording app that can record from a microphone or headset, and save the results in WAVE format and Windows Media Audio format in some Windows versions Windows 3.0 Multimedia ...