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In the C programming language, and its predecessor B, an external variable is a variable defined outside any function block. On the other hand, a local (automatic) variable is a variable defined inside a function block.
In programming languages, particularly the compiled ones like C, C++, and D, linkage describes how names can or can not refer to the same entity throughout the whole program or one single translation unit. The static keyword is used in C to restrict the visibility of a function or variable to its translation unit. This is also valid in C++.
static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.
Variables declared with file scope are visible between their declaration and the end of the compilation unit (.c file) (unless shadowed by a like-named object in a nearer scope, such as a local variable); and they implicitly have external linkage and are thus visible to not only the .c file or compilation unit containing their declarations but ...
Pointers in C programming Archived 2019-06-09 at the Wayback Machine A visual model for beginner C programmiers; 0pointer.de A terse list of minimum length source codes that dereference a null pointer in several different programming languages "The C book" – containing pointer examples in ANSI C
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
In C and C++, volatile is a type qualifier, like const, and is a part of a type (e.g. the type of a variable or field). The behavior of the volatile keyword in C and C++ is sometimes given in terms of suppressing optimizations of an optimizing compiler: 1- don't remove existing volatile reads and writes, 2- don't add new volatile reads and writes, and 3- don't reorder volatile reads and writes.
The simple programming languages of the 1970s, like C, only distinguished subroutines by their name, ignoring other information including parameter and return types. Later languages, like C++ , defined stricter requirements for routines to be considered "equal", such as the parameter types, return type, and calling convention of a function.