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Petz is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets. Developed by PF.Magic, original Petz (Dogz and Catz) has sold over 1.5 million copies worldwide. [3] The series has grown to over 22 million copies as of 2011 since coming under Ubisoft. [4]
Little Kitty, Big City is a third-person adventure video game where the player controls a black, domestic cat that is lost within a large Japanese city. The player has to navigate the cat back to its owner's apartment, but can also interact with the city via many typical cat actions, such as catch birds, jump into boxes and trash cans, steal items, and emote.
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Touchscreen, microphone, and camera input uses facial recognition technology to interact with the player. [3] [7] For example, after a while, the pet will facially recognize and greet the player, and may react negatively to a new player. If the face is close to the camera, then the puppy will come up to lick it; they will also mimic a head tilt.
The original focus of the game was a role-play wherein players pretended to be either a parent adopting a child, or a child getting adopted, but as the game was developed, its focus shifted to adopting and caring for virtual pets, which can be traded with other players. [3] Uplift Games, the independent studio behind the game, employs roughly ...
A virtual pet (also known as a digital pet, artificial pet, [1] or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment, or as an alternative to a real pet .
Appelcline noted that "of all of Wicked Dead's 2004 games, Cat was the breakout. In it, the players take on the roles of cats — protecting their humans from dangers that they don’t even know about. The game had a fun premise, a simple setup, and used the proven (and evocative) Advantage System.