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  2. Visual merchandising - Wikipedia

    en.wikipedia.org/wiki/Visual_merchandising

    Visual merchandising is the practice in the retail industry of optimizing the presentation of products and services to better highlight their features and benefits. The purpose of such visual merchandising is to attract, engage, and motivate the customer towards making a purchase.

  3. Product placement - Wikipedia

    en.wikipedia.org/wiki/Product_placement

    In a recognition test audiovisual was still remembered the best but audio placements were remembered second best and visual placements were remembered third best. [178] As indicated, the type of placement that is most effective seems to vary depending on task, but audiovisual placements seem to be often the most effective. [ 193 ]

  4. Merchandising - Wikipedia

    en.wikipedia.org/wiki/Merchandising

    A coffee mug is a classical merchandising article employed by a broad range of entities from very small businesses up to multinational companies like IBM, and is also frequently used by musical groups. Merchandising is any practice which contributes to the sale of products ("merch" colloquially) to a retail consumer. At a retail in-store level ...

  5. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  6. Retail design - Wikipedia

    en.wikipedia.org/wiki/Retail_design

    Retail design is a creative and commercial discipline that combines several different areas of expertise together in the design and construction of retail space. Retail design is primarily a specialized practice of architecture and interior design; however, it also incorporates elements of industrial design, graphic design, ergonomics, and advertising.

  7. Design - Wikipedia

    en.wikipedia.org/wiki/Design

    Design is also a part of general education, for example within the curriculum topic, Design and Technology. The development of design in general education in the 1970s created a need to identify fundamental aspects of 'designerly' ways of knowing, thinking, and acting, which resulted in establishing design as a distinct discipline of study. [9]

  8. Fashion merchandising - Wikipedia

    en.wikipedia.org/wiki/Fashion_merchandising

    The visual merchandising team are the people in charge of designing the layout, floor plan, and the displays of the store in order to increase sales. The fashion merchandising team are the people who are involved in the production of fashion designs and distribution of final products to the end consumer.

  9. Design education - Wikipedia

    en.wikipedia.org/wiki/Design_education

    Design education’s origins can be seen as far back as the 18th century despite not being referred to as such until the 1970s. [1] Despite the contrast between the Arts and Sciences, the use of design principles to scientific matters would theoretically allow for scientific and mathematical subjects to be approach practically without taking away from the subject matter itself.