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Futoshiki (不等式, futōshiki), or More or Less, is a logic puzzle game from Japan.Its name means "inequality".It is also spelled hutosiki (using Kunrei-shiki romanization).
KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2] The name derives from the Japanese word for cleverness (賢, ken, kashiko(i)). [1]
An easy Kakuro puzzle Solution for the above puzzle. Kakuro or Kakkuro or Kakoro (Japanese: カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world.
Killer sudoku (also killer su doku, sumdoku, sum doku, sumoku, addoku, or samunanpure サムナンプレ sum-num(ber) pla(ce)) is a puzzle that combines elements of sudoku and kakuro. Despite the name, the simpler killer sudokus can be easier to solve than regular sudokus, depending on the solver's skill at mental arithmetic ; the hardest ones ...
To some extent, Survo puzzles resemble Sudoku and Kakuro puzzles. However, numbers used in the solution are not restricted to 1, 2, ..., 9 and the size of puzzle grid is typically very small. Solving Survo puzzles is also related to making of magic squares. [3] The degree of difficulty in solving Survo puzzles is strongly varying. Easy puzzles ...
Minishogi board setup. Minishogi (5五将棋 gogo shōgi "5V chess" or "5×5 chess") is a modern variant of shogi (Japanese chess). The game was invented (or rediscovered) around 1970 by Shigenobu Kusumoto of Osaka, Japan.
Professor's Cube in original packaging The V-Cube 5 in its original packaging. The Professor's Cube was invented by Udo Krell in 1981. Out of the many designs that were proposed, Udo Krell's design was the first 5×5×5 design that was manufactured and sold.
Takuzu, also known as Binairo, is a logic puzzle involving placement of two symbols, often 1s and 0s, on a rectangular grid. The objective is to fill the grid with 1s and 0s, where there is an equal number of 1s and 0s in each row and column and no more than two of either number adjacent to each other.