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Breakout, a discrete logic (non-microprocessor) game, was designed by Nolan Bushnell and Steve Bristow, both of whom were involved with Atari and its Kee Games subsidiary. Atari produced innovative video games using the Pong hardware as a means of competition against companies making "Pong clones". [10]
Due to its resemblance to Super Breakout, the game instigated a lawsuit by Atari, Inc. [52] 1986: Chiller: Arcade, NES: Exidy: The game features scenes of torture chambers, graphic violence, and gore, which caused many arcade owners to avoid purchasing it in order to maintain a family-friendly image. [53] 1986 Twister: ZX Spectrum: System 3
Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. [2] It was written by Ed Rotberg. [4] The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. [2]
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Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
Bumper controllers on the sides or a dial on the front are used to control the games depending on the game selected. There are three game types in the first model of the Video Pinball series: Pinball, Basketball, and Breakout. The first model is based on the single chip 011500-11/C011512-05 ("Pong-on-a-chip") produced by Atari. [2] [3]