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  2. Learning log - Wikipedia

    en.wikipedia.org/wiki/Learning_log

    Each log is a unique record of the child's thinking and learning. The logs are usually a visually oriented development of earlier established models of learning journals, which can become an integral part of the teaching and learning program and have had a major impact on their drive to develop a more independent learner.

  3. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  4. Learning nugget - Wikipedia

    en.wikipedia.org/wiki/Learning_nugget

    Learning nuggets is a standalone mini learning activity, usually less than 5 minutes in length, [citation needed] that would vary in size and scope that learners undertake in a particular context in order to attain specific learning outcomes [1] A learning nugget task will take a prescribed length of time and may, or may not be assessed.

  5. Learning curve - Wikipedia

    en.wikipedia.org/wiki/Learning_curve

    A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the horizontal axis), that is to say, the more someone, groups, companies or industries perform a task, the better their performance at the task.

  6. Principles of learning - Wikipedia

    en.wikipedia.org/wiki/Principles_of_learning

    A sharp, clear, vivid, dramatic, or exciting learning experience teaches more than a routine or boring experience. The principle of intensity implies that a student will learn more from the real thing than from a substitute. Examples, analogies, and personal experiences also make learning come to life.

  7. Learning Factory - Wikipedia

    en.wikipedia.org/wiki/Learning_Factory

    Examples for new technologies are the integration of RFID, augmented reality and digital manuals. Furthermore engineering master students are trained. The learning factory is a platform for retrofitting new technological features to develop, analyze and validate their usability in assembly or disasssembly lines.

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  9. Learning object - Wikipedia

    en.wikipedia.org/wiki/Learning_object

    A learning object is "a collection of content items, practice items, and assessment items that are combined based on a single learning objective". [1] The term is credited to Wayne Hodgins, and dates from a working group in 1994 bearing the name. [2]

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