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The C4 model was created by the software architect Simon Brown between 2006 and 2011 on the roots of Unified Modelling Language (UML) and the 4+1 architectural view model. The launch of an official website under a Creative Commons license [ 3 ] and an article [ 4 ] published in 2018 popularised the emerging technique.
An entity may be defined as a thing that is capable of an independent existence that can be uniquely identified, and is capable of storing data. [5] An entity is an abstraction from the complexities of a domain. When we speak of an entity, we normally speak of some aspect of the real world that can be distinguished from other aspects of the ...
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object.
In software development, an object is an entity that has state, behavior, and identity. [1]: 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual ...
A Data (Entity A) could be Sent (Relationship Name) to a Monitor (Entity B) or a Printer (Entity C) to be shown. In this case, the relationship between the Monitor and Printer at one side and Data at the other side is an Exclusive Relationship. Of course it is assumed that Data could be sent to only one of the targets at a time, not to both.
The enhanced entity–relationship (EER) model (or extended entity–relationship model) in computer science is a high-level or conceptual data model incorporating extensions to the original entity–relationship (ER) model, used in the design of databases.
Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.
The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.