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  2. Kinect - Wikipedia

    en.wikipedia.org/wiki/Kinect

    Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.

  3. Xbox One - Wikipedia

    en.wikipedia.org/wiki/Xbox_One

    In June 2014, following the introduction of an Xbox One bundle without the Kinect priced at $400, sales of the Xbox One more than doubled that of the previous month. [302] Xbox One was the best-selling console in the country in November and December 2014, [288] [303] in April and October 2015, [304] [305] and from July to October 2016. [296]

  4. Xbox - Wikipedia

    en.wikipedia.org/wiki/Xbox

    Additional information on the Xbox One Kinect was released on June 6, 2013, including information on how to turn off the "always on" feature. [101] The Xbox One Kinect sensor. Although featuring improved performance over the original Xbox 360 Kinect, its successor the Xbox One Kinect was subject to mixed responses.

  5. Xbox One: Specs, Controller, Kinect detailed

    www.aol.com/news/2013-05-21-xbox-one-specs...

    However, with the Xbox One, the depth of Kinect's interactive capabilities shown at the event were impressive. We are, after all, dealing with "rocket-science level stuff" here.

  6. Is This the First Sign of a Kinect-less Xbox One? - AOL

    www.aol.com/2014/02/03/is-this-the-first-sign-of...

    The version of the Kinect that the company introduced for the Xbox 360 was wildly successful and went on to become one of the best-selling peripheral accessories in gaming history.

  7. List of Xbox One and Series X/S accessories - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_and...

    Xbox One Kinect. Kinect (Codename "Project Natal", Model 1520) is a "controller-free gaming and entertainment experience" produced by Microsoft for the Xbox One. Based on an add-on peripheral for the console, it enables users to control and interact with the Xbox One with spoken commands, motions, gestures, or presented objects and images.