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  2. Verhoeff algorithm - Wikipedia

    en.wikipedia.org/wiki/Verhoeff_algorithm

    Verhoeff had the goal of finding a decimal code—one where the check digit is a single decimal digit—which detected all single-digit errors and all transpositions of adjacent digits. At the time, supposed proofs of the nonexistence [6] of these codes made base-11 codes popular, for example in the ISBN check digit.

  3. Two-out-of-five code - Wikipedia

    en.wikipedia.org/wiki/Two-out-of-five_code

    The former is used to encode the digit 3, and the latter is used to represent the otherwise unrepresentable zero. The IBM 7070 , IBM 7072 , and IBM 7074 computers used this code to represent each of the ten decimal digits in a machine word, although they numbered the bit positions 0-1-2-3-4, rather than with weights.

  4. Significant figures - Wikipedia

    en.wikipedia.org/wiki/Significant_figures

    With this method, 1.25 is rounded down to 1.2. If this method applies to 1.35, then it is rounded up to 1.4. This is the method preferred by many scientific disciplines, because, for example, it avoids skewing the average value of a long list of values upwards. For an integer in rounding, replace the digits after the n digit with zeros. For ...

  5. Check digit - Wikipedia

    en.wikipedia.org/wiki/Check_digit

    The final character of a ten-digit International Standard Book Number is a check digit computed so that multiplying each digit by its position in the number (counting from the right) and taking the sum of these products modulo 11 is 0. The digit the farthest to the right (which is multiplied by 1) is the check digit, chosen to make the sum correct.

  6. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    Note that if n 2 is the closest perfect square to the desired square x and d = x - n 2 is their difference, it is more convenient to express this approximation in the form of mixed fraction as . Thus, in the previous example, the square root of 15 is 4 − 1 8 . {\displaystyle 4{\tfrac {-1}{8}}.}

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.

  8. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplicands .

  9. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    The values V i at earlier times i = n −1, n − 2, ..., 2, 1 can be found by working backwards, using a recursive relationship called the Bellman equation. For i = 2, ..., n , V i −1 at any state y is calculated from V i by maximizing a simple function (usually the sum) of the gain from a decision at time i − 1 and the function V i at the ...