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Resident Evil 2 [b] is a 1998 survival horror video game developed and published by Capcom for the PlayStation.The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil.
Resident Evil 2 [a] is a 2019 survival horror game developed and published by Capcom. A remake of the 1998 game Resident Evil 2, it was released for PlayStation 4, Windows, and Xbox One in January 2019 and for Amazon Luna, PlayStation 5, Xbox Series X/S and Nintendo Switch in 2022. Versions for iOS, iPadOS, and macOS were released in December 2024.
Resident Evil 1.5 is the unofficial name given to a scrapped prototype version of the 1998 survival horror game Resident Evil 2. It was under development by Capcom for the PlayStation , and was directed by Hideki Kamiya and produced by Shinji Mikami .
Leon was introduced as one of two playable protagonists, alongside college student Claire Redfield, in Capcom's 1998 survival horror video game Resident Evil 2. [14] [15] Although creative director Hideki Kamiya preferred the "blunt, tough-guy type", he created Leon as "someone with weaknesses" in order to set him apart and take the game in a different direction from Chris Redfield and the ...
IGN Middle East and TechRadar praised the retro graphics, which they thought were reminiscent of Resident Evil, [2] [6] but GameSpot called them drab and criticized the lack of shadows. [7] IGN and GameSpot criticized the music and permadeath implementation. [2] [7] Though TechRadar enjoyed the combat mechanics, [6] both IGN and GameSpot found ...
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The Resident Evil series coined the term and serves as the prime example of such games, though key conventions of the subgenre preceded the Resident Evil series. Other notable survival horror series include Alone in the Dark, Clock Tower, Silent Hill, Fatal Frame, and Parasite Eve.
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.