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NBA 2K23 is a 2022 basketball video game developed by Visual Concepts and published by 2K. Based on the National Basketball Association (NBA), it is the 24th installment in the NBA 2K franchise , the successor to NBA 2K22 and the predecessor to NBA 2K24 .
NBA Live 14: November 19, 2013 PlayStation 4 Xbox One: EA Tiburon: EA Sports: NBA Rush: January 4, 2014: iOS: Other Ocean Interactive: RenRen Games USA: NBA 2K15: October 7, 2014: Windows PlayStation 3 Xbox 360 PlayStation 4 Xbox One: Visual Concepts: 2K Sports: NBA Live 15: October 28, 2014 PlayStation 4 Xbox One: EA Tiburon: EA Sports: NBA ...
Each installment in the NBA 2K series emulates the National Basketball Association, and present slight improvements over the previous installments.As such, gameplay simulates a typical game of basketball, with the player controlling an entire team or a select player; objectives coincide with the rules of basketball and presentation resembles actual televised NBA games.
2K is an American video game publisher based in Novato, California.The company was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same month.
NBA 2K24 is a 2023 basketball video game developed by Visual Concepts Austin and published by 2K, based on the National Basketball Association (NBA). It is the 25th installment in the NBA 2K franchise , the successor to NBA 2K23 and the predecessor to NBA 2K25 .
The NBA 2K22 soundtrack features hip-hop, pop and rock songs. [4] This version of NBA 2K is the first of the series to update its soundtrack as music gets released. [5] This feature of the game is called "First Friday's" and new music from the day's top artists and new artists will be released.
See today's average mortgage rates for a 30-year fixed mortgage, 15-year fixed, jumbo loans, refinance rates and more — including up-to-date rate news.
According to market research firm Newton, the global video game industry had total revenues of $184.4 billion, about a 4% decline year-to-year. Half of that was from mobile games, while console games, computer games, and browser games made up 28%, 21%, and 1% of the market, respectively. [10]