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  2. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  3. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  4. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.

  5. Cel - Wikipedia

    en.wikipedia.org/wiki/Cel

    A cel, short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation. Actual celluloid (consisting of cellulose nitrate and camphor) was used during the first half of the 20th century. Since it was flammable and dimensionally unstable, celluloid was largely replaced by cellulose acetate.

  6. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Sketch of an animation peg bar, and measurements of three types, Acme being the most common. In the traditional animation process, animators will begin by drawing sequences of animation on sheets of transparent paper perforated to fit the peg bars in their desks, often using colored pencils, one picture or "frame" at a time. [3]

  7. Tasmanian Devil (Looney Tunes) - Wikipedia

    en.wikipedia.org/wiki/Tasmanian_Devil_(Looney_Tunes)

    Robert McKimson designed the character based on the real Tasmanian devil, or more specifically its carnivorous nature, voracious appetite, and surly disposition. [7] A later model sheet was created by animator Ted Bonnicksen. [8] Owen and Pemberton suggest that the character of the Tasmanian Devil was inspired by Tasmanian actor Errol Flynn.

  8. The Tom and Jerry Comedy Show - Wikipedia

    en.wikipedia.org/wiki/The_Tom_and_Jerry_Comedy_Show

    The studio's character designer, Alberto De Mello, had recently discovered construction model sheets of classic cartoon characters from the 1940s, which showed artists how to draw the characters by dividing them into their basic shapes, like in Preston Blair's animation instruction books. Eddie Fitzgerald or one of the storyboard artists had ...

  9. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    These are two different approaches to the drawing process. Straight ahead action scenes are animated frame by frame from beginning to end, while "pose to pose" involves starting with drawing key frames, and then filling in the intervals later. [12] "Straight ahead action" creates a more fluid, dynamic illusion of movement, and is better for ...