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Carlos Oliveira (カルロス・オリヴェイラ, Karurosu Oriveira), the second main character of Resident Evil 3, [32] is a mercenary and a former member of a South American communist guerrilla group. After the government forces wiped out his organization, Carlos was scouted out by the Umbrella Corporation to join Umbrella's UBCS.
Resident Evil character redirects to lists (58 P) Pages in category "Resident Evil characters" The following 18 pages are in this category, out of 18 total.
Resident Evil is a biopunk [1] action horror film series based on the Japanese video game franchise by Capcom. The German studio Constantin Film bought the rights to adapt the series to live action in January 1997.
Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom.It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures.
Resident Evil (Biohazard in Japan) is a Japanese multimedia horror franchise owned by the video game company Capcom.The franchise was created in 1996 with Resident Evil, a survival horror video game developed and published by Capcom for the GameCube console.
Jill Valentine [a] is a character in Resident Evil (Biohazard in Japan), a survival horror series created by the Japanese company Capcom.She was introduced as one of two player characters in the original Resident Evil (1996) with her partner, Chris Redfield, as a member of the Raccoon City Police Department's Special Tactics And Rescue Service (STARS) unit.
The Baker family consists of fictional characters featured in Capcom's Resident Evil video game series. First appearing in Resident Evil 7: Biohazard, its main family members are a nuclear family consisting of married couple Jack and Marguerite and their two adult children, Lucas and Zoe.
According to Tomonori Takano, the art director for Resident Evil Village, the developmental team intended to move away from using simplistic elements like zombies to scare players and instead focused on creating unique situations and memorable characters that would create fear in new ways, continuing a trend which began in Resident Evil 7 ...