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Star Probe is a science fiction game written by John Snider and published in 1975 by TSR, Inc. with artwork by Paul Snider. It was to be the first of a series of interconnected space games, followed Star Empires. [1] The game consists of a 36-page rulebook with a map and counters that players use in their quest for interstellar exploration.
The circularly-polarized antenna operated at the X-band NASA Deep Space Network (NASA DSN) frequencies of 7.2 and 8.4 GHz, and had a gain of 29.8 dBi on downlink and 23.6 dBi on uplink. The fabricated antenna in a flat and compact shape exceeded the given requirements and was tested through environments resulting in a TRL -6 design.
Institution: NASA; Primary mission completion: November 1980; Current trajectory: entered interstellar space August 2012; Voyager 2. Mission: studying all four giant planets. This mission was one of NASA's most successful, yielding a wealth of new information. As of November 2017 it is some 116 AU from the Sun (17.34 billion kilometers). [10]
Deep Space 1: NASA: January 2001: flyby failure abandoned due to problems with the star tracker, but was re-tasked to fly by comet 19P/Borrelly: 1998-061A: 19P/Borrelly: Deep Space 1: NASA: 22 September 2001: flyby success previously visited asteroid 9969 Braille: 1998-061A: 2P/Encke: CONTOUR: NASA: 2003 flyby failure contact lost shortly after ...
The game was set to include single-player and team-based missions, using NASA assets such as 3D renders of Mars rovers and telescope images. NASA agreed to provide mission information and expertise, but development costs were set to be paid for by "private investments and corporate sponsorships."
Canberra Deep Space Communications Complex Map The Tidbinbilla Tracking Station (now known as CDSCC) was opened in 1965 and is the only NASA tracking station in Australia still in operation. During the Apollo program, Tidbinbilla was used for tracking the Apollo Lunar Module .
X-ray pulsar-based navigation and timing (XNAV) or simply pulsar navigation is a navigation technique whereby the periodic X-ray signals emitted from pulsars are used to determine the location of a vehicle, such as a spacecraft in deep space. A vehicle using XNAV would compare received X-ray signals with a database of known pulsar frequencies ...
In the early years, the operations control center of the Deep Space Network did not have a permanent facility. It was a makeshift setup with numerous desks and phones installed in a large room near the computers used to calculate orbits. In July 1961, NASA started the construction of the permanent facility, Space Flight Operations Facility (SFOF).