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Konopasek's goal in inventing the TK Solver concept was to create a problem solving environment in which a given mathematical model built to solve a specific problem could be used to solve related problems (with a redistribution of input and output variables) with minimal or no additional programming required: once a user enters an equation, TK ...
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
Photomath utilizes the camera of a user's smartphone or tablet to scan and identify mathematical problems. [4] Upon recognition, the app displays the steps to solve the problem. The app presents these steps through various methods and approaches, elucidating the problem-solving process in a step-by-step manner to educate users.
The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games.
TK Solver is a mathematical modeling and problem-solving software system based on a declarative, rule-based language, commercialized by Universal Technical Systems, Inc. Torch is a deep-learning library with support for manipulation, statistical analysis and presentation of Tensors.
Problem-based learning is a similar pedagogic approach; however, problem-based approaches structure students' activities more by asking them to solve specific (open-ended) problems rather than relying on students to come up with their own problems in the course of completing a project. Another seemingly similar approach is quest-based learning ...
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