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  2. TK Solver - Wikipedia

    en.wikipedia.org/wiki/TK_Solver

    Konopasek's goal in inventing the TK Solver concept was to create a problem solving environment in which a given mathematical model built to solve a specific problem could be used to solve related problems (with a redistribution of input and output variables) with minimal or no additional programming required: once a user enters an equation, TK ...

  3. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  4. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath utilizes the camera of a user's smartphone or tablet to scan and identify mathematical problems. [4] Upon recognition, the app displays the steps to solve the problem. The app presents these steps through various methods and approaches, elucidating the problem-solving process in a step-by-step manner to educate users.

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games.

  6. List of numerical-analysis software - Wikipedia

    en.wikipedia.org/wiki/List_of_numerical-analysis...

    TK Solver is a mathematical modeling and problem-solving software system based on a declarative, rule-based language, commercialized by Universal Technical Systems, Inc. Torch is a deep-learning library with support for manipulation, statistical analysis and presentation of Tensors.

  7. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Problem-based learning is a similar pedagogic approach; however, problem-based approaches structure students' activities more by asking them to solve specific (open-ended) problems rather than relying on students to come up with their own problems in the course of completing a project. Another seemingly similar approach is quest-based learning ...

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